![]() Generally I get pissed when I get a "continue." at the end of a game, but this doesn't annoyed me, conversely I eager for new stories :P Lastly: in a next chapter it's easier doing changes without massing around with the balances.įor example, removing the Acid mines / changing the consumes of amber and clones / adding extra ability / other things. ![]() People that complain about the co-op (that could be legit but you can't write a negative review for a single aspect of the game and ignore the rest) ![]() People that complain about the "parkour" system (that is like to complain about Fifa because you couldn't play as arbiter, or not being able to stop to a fast food in need for speed) aka they doesn't even read the game description. People that doesn't know what a Stealth game is (or who think that a stealth game is like assassins creed). ![]() It's like the TV series: First the pilot, then the first season, then again, if sells well, the second, third, etc.Īnyway I'm pretty sure that we will have other Styx dlcs and games: if you check the negative reviews they're mostly: ![]() If something goes wrong you lose X money instead a bigger amount. IMO, considering that they couldn't made another story so personal about Styx like MoS (it will be redundant), they choose to create a longer adventure where SoD is just the incipit.Īlso it's a matter of cost, marketing, narrative decisions, economy, etc.īefore publish a bigger story (with all the cost related) you prefer to know how many people will potentially buy this product, so you made a 'pilot' and wait the reactions. ![]()
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